Rules of Parita

Author:
Vladimír Pribylinec
Programmmer:
Martin Holeček

There are 46 cards - 10, J, Q, K, A twice in 4 colors plus 6 x Jocker.
At thebegining of the game, both players getthree Jockers and 20 cards, and left themvisible for the whole game. The playingtable has two sides A and B. When we playwith a card, we can place it at one of the sides.

1. Creating new sequence - We canplay with any card, except of Jocker,and use it to create new sequence at any side.

2. Adding a card to a sequence - weplace a card to extend an existingsequence, but it is forbidden to placethe card between two cards to create aseqence - we have to add the card to oneside of the seqence, of the same coloras the card has, by the order 10-J-Q-K-A. Onlyone value in one seqence can be replaced by Jocker.

A supplement

In the version with chess symbols thecomplete sequence looks P-N-B-R-Q (pawn,knight, bishop, rook, queen) and Joker is substitued by the King.

3. Pairing -Because there are two same copies ofeach card, we can pair them by placingthe second card near the first thatalready is at end or start of anexisting seqence. We can pair cards,only when there is card of the samevalue but different color at theoposite side of table. The player thathas paired a card, must to take this card to his hand.

It is forbidden totake cards by this way from a completesequence, but it is possible to pair theleft or right lateral card. Takingcards away cannot leave Jocker in seqence alone.

For completing asequence, a player gains 5 points, buteach pair in this sequence means 1 point stolen for an opponent.

A game ends assoon as any player reaches 9 points orany player have no cards on hand. Thewinning one is the one with more points.