Rules of Parita
- Vladimír Pribylinec
- Martin Holeček
Number of cards: 44 - 10, J, Q, K, and twice in each value in 4 series (hearts, spades, diamonds, clubs) plus 4 Joker.
At the beginning of the game, each player gets 2 Joker and 20 cards left on his left hand next to the playing surface in order to see their value.
When laying cards on the board always distinguish its bottom side A and top of the opponent´s B.
1.Unloading - any card (except Joker) from its leaf lay on side A or B.
Design strength: click to select the card you want to unload, and then click on players on the table space below the last sequence.
2.Addition - besides free cards (not between the two cards) on the board put the card under the same complete series of contiguous sequence: 10-J-Q-K-A.
An example can be right or left, but all sequences must be oriented in the same direction. Oneu value may be represented by the Joker. For attaching the opponent side, the player receives 1 point, his opponent no points.
Design strength: click to select the card you want to attach, and then click on the sequence to which card is to be attached (in case of Joker stoking the need to click on either the beginning or end of the sequence, depending on which card is represented by the Joker).
3.Pairing - to put the card free card of the same series and the values ??(joker can only apply the joker). After pairing on the side A is subsequently removed free of equal value card (Joker to match the card, which represent) from its list of side B and vice versa. The move is completed after removal of loose card - without fulfilling this condition can not apply.
Design strength: click to select the card you want to do the pairing, and then click to select the sequence in which the card is paired. Finally, select by clicking on the opposite side of the table sequence from which the card is to be removed.
The complete sequence of the cards can not remove, but can be extreme card pair. It also can not remove the card from the sequence in which they would remain only a Joker. The complete sequence has a value of 5 points, each pair in the point means the movement of players, which is the opposite side.
In the version of the complete sequence of chess symbols looks P-N-B-R-Q (pawn, knight, bishop, rook, queen) and the Joker is replaced by the king.
Winns the player who reaches 11 or 12 points. Another way to end the game is that a player has no cards in your worksheet - then the player who has more points when they equal the game is a draw.